- #V3RMILLION ROBLOX DOWNLOAD HOW TO#
- #V3RMILLION ROBLOX DOWNLOAD PATCH#
- #V3RMILLION ROBLOX DOWNLOAD VERIFICATION#
- #V3RMILLION ROBLOX DOWNLOAD CODE#
I could develop a security system for your game which uses HttpService so you can load server scripts that the client/localized scripts require to work and or include encrypt/decryption methods, learn to build security for the server while working on it. TL DR Edition: ROBLOX can't and wont do this because it may raise false-positives toward it, and people could just re-compile a new version that doesn't do anything and find a way to validate it. I also think TL DR Edition is still too long. I don't think this thread is supposed to be here anyways but I'll save this post in a text document. Even I myself would find giving someone 2.5% of my DevEx money too much for protective service for my games.
#V3RMILLION ROBLOX DOWNLOAD HOW TO#
This is not very difficult to make either as long as you know how to manage a network and build a server and also secure it and prevent it from getting Denial of Service attacks which can murder your game completely by prevent it from getting required scripts on new servers also if you have bad or no security real hackers will be able to edit the scripts and make exploiting much easier on your game(s). Just so you know: School will surely slow down the progress of such a system. 5% isn't that much but if you can prove that 5% is too much for you I will lower it to 2.5% because I'm not in a rush for money and OBC, I can't even play a game on ROBLOX I could only spend time in Studio and Build Mode working on my games blindly without knowing what server-sided bugs exist, Only able to fix the local problems in my scripts.) This system would take a month to develop and iron out possible bugs and also make it be able to take patches made by trusted people.
#V3RMILLION ROBLOX DOWNLOAD PATCH#
You will also need to test it yourself due to my inability to play ROBLOX due to the infinite "ROBLOX is Updating, Please Wait." problem also I will gain 5% of what you gain from Developer's Exchange( Meaning you will do the math and give me the 5% you owe me and I will use it to buy OBC and you will continue giving me 5% until an exploiter manages to bypass the protection system and I cannot figure out how or I cannot patch whatever method they used to be able to continue their journey of stupidity and job of being in their mother's basement. I am willing build this kind of protection if you have a server and understand Lua, HTML, PHP, CSS, and Javascript so you don't come asking me simple questions like how do I integrate a new protection method, or how do I make a better looking console or report gui.
#V3RMILLION ROBLOX DOWNLOAD CODE#
The best way to prevent exploits is to learn how to script, create better protection by making a client to server filter system preferably using HttpService by building your own Web Server which can help you crack down on exploiters if you make a chat log and or make your own mini-mod report button where you can have people report exploiters to you and have multiple logs for the hierarchy of the services, players, models, and scripts and also load all your server based scripts from your service using HttpService and also making a Library or Module based Framework for your game so if exploiters happen to develop a method of stealing games again you won't get your content stolen another thing you can do on top of that is make your code difficult to read when being loaded on the game or have an encryption/decryption method even though I pretty sure ROBLOX has an unencrypted copy dancing around in the memory of the currently running process of the game but it will still be able to protect your game.
#V3RMILLION ROBLOX DOWNLOAD VERIFICATION#
ROBLOX can't and wont do it because first of all you will need Administration abilities, and second of all many Anti Virus software will consider it as a keylogger because it will be more secure running in the memory instead of running like a normal process which will get in the way of you playing, lastly these "Anti-Cheat" software eat up your memory usage and sometimes bandwidth which is not good, and people could decompile the software then disable the protective quality of it and fake certain verification tokens to validate their version.Īlso Cheat Engine can easily be recompiled or re-made into different coding languages such as Java or also I believe you can use an OS Virtualization software and use Cheat Engine from there and access the ROBLOX Player process and do your work.